![]() ![]() Importing a Spine character and animations Spine is available from Esoteric Software. The Spine JSON data format that Defold supports can be created by Esoteric Software’s Spine software. See the GUI documentation below to learn more. Spine Node If using Spine animation in a GUI scene, use Spine GUI nodes instead of Spine model components. The component contains the skeleton game object hierarchy, which animation to play, what skin to use and it also specifies the material used for rendering the model. Spine model The SpineModel component is put in a game object to bring the graphics and animation to the screen. Spine scene The Defold resource tying together the Spine JSON data file and the Defold image atlas file that is used to fill bone slots with graphics. Create this file from your animation software of choice. ![]() No images are embedded in this file though. the default handler is currently disabled)Ĭoncepts Spine JSON data file This data file contains the skeleton, all the image slot names, skins and the actual animation data. Currently the play anim requires a callback (i.e.Local function spine_callback ( self, node, event, data ) pprint ( "SPINE CALLBACK", node, event, data ) end The Lua callbacks have a new signature, to make them more consistent with the game object callbacks.If a callback is set to ay_anim() it will now receive all spine events (e.g. The new t_attachment(url, slot, attachment) allows you to set an attachment to a slot.t_skin(url, name) now takes one argument, the name of the skin The material now uses the world_view_proj matrix for transforming the vertices The materials + shaders now live in the extension-spine Update any materials if you’ve made your custom spine materials TIP: It’s easiest if the new files has the same name and casing as the old files! Use this python3 script to update do the search and replace for you. spinejson fileĮither manually update your. spinescene files in the project replacing the. NOTE: The old spine version json files won’t work as they are too old! Update the spine source files to latest version.Set this as the output suffix in the Spine Editor.To upgrade to the new version you need to make a few changes to your project. Starting with Defold version 1.2.193 Spine animations have been moved from the engine into a Defold extension. Spine animations used to be part of the main Defold engine. To use this library in your Defold project, add the needed version URL to your game.project dependencies from Releases: It is particularly useful to animate characters and animals, but works very well for other types of objects, like ropes, vehicles or foliage. Skeletal animation is very smooth since the engine can interpolate the location of each bone for each frame. Defold supports animations created or exported in the Spine JSON format. This skeleton, or rig, is then animated and individual images are attached to the bones. Spine animation let you build an invisible, virtual skeleton consisting of a hierarchy of interconnected bones. In cutout animation separate pieces of the animated object (e.g body parts, eyes, mouth etc) are moved individually between each frame. This is a fundamentally different technique from flipbook animations that is closer to cutout animation. Spine animation provides 2D skeletal animation support (see ). Spine is a third party animation tool by Esoteric Software. ![]()
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